Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
22 |
Severely injured. Owe 6,250 for medical bills. |
3 |
22 |
Became a Entertainer (Performer). |
3 |
25 |
Ignatius Vargas is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Find valuable salvage. |
5 |
29 |
Voluntarily left Scavenger |
5 |
29 |
Became a Scout (Surveyor). |
5 |
32 |
Ignatius Vargas's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ignatius Vargas fail to help. Gain an Enemy. |
5 |
32 |
Ignatius Vargas have no idea what happened to Ignatius Vargas – they found Ignatius Vargas's ship drifting on the fringes of friendly space. |
6 |
33 |
Continued as Scout (Surveyor). |
6 |
35 |
Serve as the courier for an important message from the Imperium. |
6 |
37 |
Forced to continue current assignment. |
6 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
41 |
Spend several years jumping from world to world in Ignatius Vargas's scout ship. |
7 |
41 |
Promoted to Scout (Surveyor) rank 2. |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
42 |
Ignatius Vargas's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ignatius Vargas fail to help. Gain an Enemy. |
8 |
42 |
Psychologically damaged by Ignatius Vargas's time in the scouts. |
9 |
45 |
Continued as Scout (Surveyor). |
9 |
49 |
Ignatius Vargas's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ignatius Vargas fail to help. Gain an Enemy. |
9 |
49 |
Ignatius Vargas's ship is damaged, and Ignatius Vargas have to hitch-hike Ignatius Vargas's way back across the stars to the nearest scout base. |
9 |
49 |
Gain 3 Contacts. Gain 3 Enemies. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Contact with Government. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |