Retired Hopeful Irvin Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 89 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 1 (-2)111561
Orderly
 
Skills
Admin 1
Advocate 1
Astrogation 0
Broker 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics (Sensors) 1
Engineer (M-drive) 1
Gambler 1
Language 0
Persuade 1
Pilot (Spacecraft) 0
Profession (Sports/Atmosphere Surfing) 0
Steward 0
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Broker 26
Citizen Corporate 01
Scout Explorer 01
Merchant Free Trader 01
Believer Holy Warrior Hopeful02
Retired 07
 
EducationGraduated
Spacer Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Brandy Thorebourne Ally 3 0 1 3 Cassilldan (F/30)
Brandy Thorebourne is a questionable figure such as a criminal, pirate or disgraced noble.
Clifton Palmer Ally 4 0 0 2 Happrhani (M/96)
Cornelious Dods Contact 1 1 0 1 Tapazmal (M/19)
Cornelious Dods is in desperate trouble and could use the character’s help.
Gerhard Sheils Enemy 0 4 3 0 Cassilldan (M/56)
Raymond Rand Rival 1 1 2 2 Ayansh'i (M/62)
Raymond Rand gains in power.
Millie Bennett Rival 1 1 1 4 Vlazhdumecta (F/68)
Fitzhugh Morvell Rival 1 2 1 1 Cassilldan (M/25)
Geraldine Treadway Ally 3 0 2 2 Cassilldan (F/42)
Geraldine Treadway gains in influence.
Allie Payne Ally 3 0 3 0 Cassilldan (M/84)
Rene Jack Ally 5 0 0 4 Vlazhdumecta (M/90)
 
Term Age History
1 18 Entered a spacer community.
1 21 Made lifelong friends. Gain 2 Allies.
1 22 Graduated.
2 22 Became a Merchant (Broker).
2 26 Risk Irvin Lambert's fortune on a possibility lucrative deal and win.
3 26 Continued as Merchant (Broker).
3 30 Promoted to Merchant (Broker) rank 1.
4 30 Continued as Merchant (Broker).
4 34 A good deal ensures Irvin Lambert is living the high life for a few years.
4 34 Promoted to Merchant (Broker) rank 2.
5 34 Continued as Merchant (Broker).
5 35 Make an unexpected connection outside Irvin Lambert's normal circles. Gain a Contact.
6 38 Continued as Merchant (Broker).
6 40 Embroiled in legal trouble.
7 42 Continued as Merchant (Broker).
7 44 Given advanced training in a specialist field
7 46 Forced to muster out.
8 46 Became a Citizen (Corporate).
8 48 Life ruined by a criminal gang. Gain the gang as an Enemy
9 48 Became a Scout (Explorer).
9 50 Injured. Fully recovered. Owe 5,000 for medical bills.
10 50 Switched to Merchant (Free Trader).
10 52 A series of bad deals and decisions force Irvin Lambert into bankruptcy. Irvin Lambert salvages what Irvin Lambert can.
11 52 Became a Believer (Holy Warrior) with the new title Hopeful.
11 55 Someone more charismatic but less devout than Irvin Lambert has become Irvin Lambert's superior.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Believer (Holy Warrior).
12 58 Irvin Lambert come into conflict with a splinter group Irvin Lambert's own religion which maintains Irvin Lambert's version is the wrong one. Gain 3 Rivals.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Retired.
13 61 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 66 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 20,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 73 Good fortune.
17 74 Aging Crisis. Owe 20,000 for medical bills.
17 77 A romantic relationship ends badly. Gain a Rival or Enemy.
18 78 Aging Crisis. Owe 30,000 for medical bills.
18 81 Betrayal. Convert an Ally into a Rival or Enemy.
19 82 Aging Crisis. Owe 30,000 for medical bills.
19 83 A new romantic starts. Gain an Ally.
20 86 Aging Crisis. Owe 50,000 for medical bills.
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