Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Isaac Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
28 |
Isaac Day's ship is damaged, and Isaac Day have to hitch-hike Isaac Day's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Survived a risky adventure but gained nothing. |
5 |
33 |
Voluntarily left Wanderer |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Isaac Day easily defeat. |
5 |
34 |
Gain Enemy if Isaac Day don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Isaac Day easily defeat. |
6 |
39 |
Gain Enemy if Isaac Day don't already have one. |
7 |
41 |
Voluntarily left Wanderer |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Moved to a new world. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Given advanced training in a specialist field |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Nearly killed. Owe 20,000 for medical bills. |
10 |
52 |
Failed to qualify for Field Researcher (Scholar). |
10 |
52 |
Switched to Drifter (Barbarian). |
10 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Isaac Day is caught in the periphery of a scandal. |
11 |
54 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
12 |
57 |
Voluntarily left Missionary/Humanitarian |
12 |
57 |
Switched to Drifter (Scavenger). |
12 |
59 |
Find Ancient Technology. |
12 |
61 |
Forced to continue current assignment. |
12 |
61 |
Promoted to Drifter (Scavenger) rank 1. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Drifter (Scavenger). |
13 |
64 |
Isaac Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Opponents of Isaac Day's belief system ambush Isaac Day. |
14 |
66 |
Severely injured. Owe 20,000 for medical bills. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Retired. |
15 |
68 |
Nearly killed. Owe 35,000 for medical bills. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |