Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Isiah Reid aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
19 |
Failed to qualify for Field Researcher (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Spend several years jumping from world to world in Isiah Reid's scout ship. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
26 |
Psychologically damaged by Isiah Reid's time in the scouts. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
28 |
Isiah Reid's ship is damaged, and Isiah Reid have to hitch-hike Isiah Reid's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
28 |
Returned to Believer (Holy Warrior). |
5 |
29 |
Isiah Reid aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
29 |
Failed to qualify for Scientist (Scholar). |
6 |
29 |
Became a Drifter (Scavenger). |
6 |
32 |
Betrayed by a friend. One of Isiah Reid's Contacts or Allies betrays Isiah Reid, ending Isiah Reid's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
32 |
Became a Citizen (Corporate). |
7 |
33 |
Isiah Reid gain experience in a technical field as a computer operator or surveyor. |
7 |
36 |
Promoted to Citizen (Corporate) rank 1. |
8 |
36 |
Continued as Citizen (Corporate). |
8 |
37 |
Political upheaval strikes Isiah Reid's homeworld, and Isiah Reid is caught up in the revolution. |
9 |
40 |
Continued as Citizen (Corporate). |
9 |
41 |
Hard times caused by a lack of interstellar trade costs Isiah Reid Isiah Reid's job. |
10 |
41 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
45 |
Isiah Reid have been following false teachings! |
11 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
45 |
Retired at age 45. |
11 |
45 |
Retired. |
11 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Find an Alien Artifact. |
13 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
A new romantic starts. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
70 |
Moved to a new world. |
18 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
Spend time with an alien race. Gain a contact. |
19 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
82 |
Accused of a crime. |
21 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |