Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Surrounded and outnumbered by the enemy, Jack McIntire hold out until relief arrives. |
2 |
24 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Army (Cavalry). |
3 |
27 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Jack McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Forced to muster out. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
40 |
Find Ancient Technology. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
41 |
Betrayed by a friend. One of Jack McIntire's Contacts or Allies betrays Jack McIntire, ending Jack McIntire's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Jack McIntire aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Find an Alien Artifact. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Birth or Death involving a family member or close friend. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
Gained a contact. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
87 |
Moved to a new world. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |