Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Jacob Griffiths left the community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
30 |
Jacob Griffiths retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
34 |
Public opinion turns on Jacob Griffiths. |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
36 |
A mission goes disastrously wrong due to Jacob Griffiths's commander’s error or incompetence, but Jacob Griffiths survive. |
5 |
36 |
Cover for the commander and gain an Ally. |
5 |
38 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Marine (Star Marine). |
6 |
39 |
Assigned to the security staff of a space station. |
6 |
42 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
7 |
42 |
Continued as Marine (Star Marine). |
7 |
46 |
Assigned to an assault on an enemy fortress. |
8 |
46 |
Continued as Marine (Star Marine). |
8 |
48 |
A mission goes wrong; Jacob Griffiths and several others are captured and mistreated by the enemy. Gain Jacob Griffiths's jailer as an Enemy. |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |