Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Jean Nealy don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
26 |
Rewarded for a successful mission. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Given specialist training in vehicles. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Birth or Death involving a family member or close friend. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Accused of a crime |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
7 |
41 |
Became a Prisoner (Inmate). |
7 |
42 |
Jean Nealy gain a new Rival among the inmates or guards. |
7 |
45 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
45 |
Paroled from prison. |
8 |
45 |
Switched to Agent (Intelligence). |
8 |
46 |
Jean Nealy's work ends up coming home with Jean Nealy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
46 |
Became a Scout (Courier). |
9 |
48 |
Jean Nealy's ship is damaged, and Jean Nealy have to hitch-hike Jean Nealy's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 1 Contacts. Gain 1 Enemies. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Embroiled in legal trouble. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Risk Jean Nealy's fortune on a possibility lucrative deal and win. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Make an unexpected connection outside Jean Nealy's normal circles. Gain a Contact. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
70 |
Jean Nealy come into conflict with a splinter group Jean Nealy's own religion which maintains Jean Nealy's version is the wrong one. Gain 2 Rivals. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Retired. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Birth or Death involving a family member or close friend. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Good fortune. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |