Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Entered University. |
3 |
30 |
A prank goes horribly wrong. Gain an Enemy |
3 |
30 |
Dropped out of university. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain Enemy if Jerry Male don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Agent (Corporate Agent). |
6 |
39 |
Rewarded for a successful mission. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
42 |
An investigation takes on a dangerous turn. |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Accepted a deal with criminal or other figure under investigation. |
9 |
45 |
Became a Merchant (Broker). |
9 |
47 |
Make an unexpected connection outside Jerry Male's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Broker) rank 1. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
51 |
Given advanced training in a specialist field |
10 |
53 |
Forced to continue current assignment. |
10 |
53 |
Promoted to Merchant (Broker) rank 2. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
54 |
A good deal ensures Jerry Male is living the high life for a few years. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Merchant (Broker). |
12 |
61 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
61 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Voluntarily left Broker |
13 |
61 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
62 |
Jerry Male accepted an offer of inducements to betray Jerry Male's faith. Gain 680,000 in cash. |
13 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Find an Alien Artifact. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |