Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Commanding officer takes an interest in Jessie Grant's career. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Special assignment or duty on board ship. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Jessie Grant join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Became a Scout (Courier). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Spend several years jumping from world to world in Jessie Grant's scout ship. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Promoted to Scout (Courier) rank 2. |
9 |
50 |
Continued as Scout (Courier). |
9 |
54 |
Jessie Grant spend a great deal of time on the fringes of Charted Space. |
9 |
54 |
Gain a contact in an alien race. |
10 |
54 |
Continued as Scout (Courier). |
10 |
57 |
Psychologically damaged by Jessie Grant's time in the scouts. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
60 |
Jessie Grant aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
84 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Moved to a new world. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |