Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Spend several years jumping from world to world in Jessie Smith's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
30 |
When dealing with an alien race, Jessie Smith have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Jessie Smith's ship is ambushed by enemy vessels. Jessie Smith successfully ran to the jump point. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Jessie Smith's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jessie Smith fail to help. Gain an Enemy. |
5 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
40 |
Jessie Smith's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Encounter a Psionic institute. |
7 |
43 |
Tested for psionic powers |
7 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
50 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
54 |
Embroiled in legal trouble. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Corporate (Citizen). |
10 |
54 |
Became a Drifter (Wanderer). |
10 |
57 |
A new romantic starts. Gain an Ally. |
10 |
58 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
58 |
Continued as Drifter (Wanderer). |
11 |
59 |
Jessie Smith run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Jessie Smith refused an offer of inducements to betray Jessie Smith's faith. Gain 1 enemies. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
A notable academic consults with Jessie Smith about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Jessie Smith is caught in the periphery of a scandal. |
14 |
69 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Opponents of Jessie Smith's belief system ambush Jessie Smith. |
15 |
75 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Retired. |
16 |
78 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Amnesia. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
87 |
Good fortune. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |