Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Jewel McMillan faith is shaken. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
25 |
Jewel McMillan is caught in the periphery of a scandal. |
2 |
25 |
Demoted to Believer (Holy Warrior) rank -1. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
29 |
Jewel McMillan come into conflict with a splinter group Jewel McMillan's own religion which maintains Jewel McMillan's version is the wrong one. Gain 2 Rivals. |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Jewel McMillan's scout ship. |
4 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
Gained a contact. |
5 |
37 |
Promoted to Scout (Courier) rank 2. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Jewel McMillan survey an alien world. |
6 |
41 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
48 |
Survived a risky adventure but gained nothing. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
49 |
Voluntarily left Wanderer |
9 |
49 |
Failed to qualify for Performer (Entertainer). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Returned to Scout (Courier). |
9 |
50 |
Jewel McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jewel McMillan fail to help. Gain an Enemy. |
9 |
50 |
Psychologically damaged by Jewel McMillan's time in the scouts. |
9 |
53 |
Promoted to Scout (Courier) rank 4. |
10 |
53 |
Continued as Scout (Courier). |
10 |
55 |
Jewel McMillan have no idea what happened to Jewel McMillan – they found Jewel McMillan's ship drifting on the fringes of friendly space. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
58 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Birth or Death involving a family member or close friend. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |