Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Assigned to a planet with a hostile or wild environment. |
3 |
24 |
Continued as Army (Infantry). |
3 |
25 |
Assigned to an urbanised planet torn by war. |
3 |
28 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
3 |
28 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
4 |
28 |
Continued as Army (Infantry). |
4 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Jimmie Riley's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Moved to a new world. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
49 |
Voluntarily left Merchant Marine |
10 |
49 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
53 |
Made lifelong friends. Gain 2 Allies. |
10 |
53 |
Dropped out of the merchant academy. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Injured. Fully recovered. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Victim of a crime. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Birth or Death involving a family member or close friend. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |