Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Work leads to a considerable breakthrough. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Win a prestigious prize for Johnie Steward's work. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Scientist) with previous rank. |
3 |
30 |
Caught cheating in some fashion, advancing Johnie Steward's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
30 |
A disaster or war strikes. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
The planetary government interferes with Johnie Steward's research for political or religious reasons. Johnie Steward continue working openly and gain an Enemy. |
3 |
30 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Scientist) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
Make a breakthrough in Johnie Steward's field. |
4 |
34 |
Promoted to Scholar (Scientist) rank 4. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Scholar (Scientist) rank 5. |
6 |
38 |
Voluntarily left Scientist |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Became a Merchant (Broker). |
7 |
42 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Make an unexpected connection outside Johnie Steward's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
49 |
Given advanced training in a specialist field |
9 |
52 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
55 |
Embroiled in legal trouble. |
10 |
56 |
Promoted to Merchant (Broker) rank 4. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
58 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
60 |
Promoted to Merchant (Broker) rank 5. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
62 |
Nearly killed. Owe 17,500 for medical bills. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Victim of a crime. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |