Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
On the front lines of a planetary assault and occupation. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
A mission goes disastrously wrong due to Johnnie Cawley's commander’s error or incompetence, but Johnnie Cawley survive. |
2 |
24 |
Cover for the commander and gain an Ally. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
30 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
4 |
30 |
Voluntarily left Star Marine |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Johnnie Cawley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Voluntarily left Engineer/Gunner |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
41 |
Unit is slaughtered in a disastrous battle, for which Johnnie Cawley blame Johnnie Cawley's commander. Gain commander as Enemy. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
49 |
Spend several years jumping from world to world in Johnnie Cawley's scout ship. |
9 |
49 |
Continued as Scout (Surveyor). |
9 |
52 |
Serve as the courier for an important message from the Imperium. |
9 |
53 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
53 |
Continued as Scout (Surveyor). |
10 |
55 |
Johnnie Cawley inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
57 |
Continued as Scout (Surveyor). |
11 |
60 |
Johnnie Cawley's ship is damaged, and Johnnie Cawley have to hitch-hike Johnnie Cawley's way back across the stars to the nearest scout base. |
11 |
60 |
Gain 6 Contacts. Gain 1 Enemies. |
12 |
60 |
Became a Merchant (Broker). |
12 |
64 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
64 |
Promoted to Merchant (Broker) rank 1. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Merchant (Broker). |
13 |
66 |
Embroiled in legal trouble. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Merchant (Broker). |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Continued as Merchant (Broker). |
15 |
74 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
15 |
76 |
Promoted to Merchant (Broker) rank 2. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Continued as Merchant (Broker). |
16 |
79 |
Imperial trade restrictions force Johnnie Cawley out of business. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Retired. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |