Retired Team Leader Juan Payne  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 89 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 3 (-1)111813
Serious, Fun Loving
 
Skills
Athletics (Strength) 1
Carouse 1
Deception 1
Drive (Walker) 1
Gun Combat 0
Jack-of-All-Trades 2
Language 0
Leadership 2
Mechanic 0
Medic 2
Melee (Unarmed) 2
Persuade 1
Pilot (Spacecraft) 1
Profession (Colonist/Farming) 1
Recon 0
Stealth 0
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 36
Scout Courier 02
Scholar Physician 11
Believer Missionary/Humanitarian Team Leader23
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Jiyae Yielya Contact 3 1 1 1 Ael Yael (M/28)
Dollie Daniels Enemy 0 4 3 3 Humaniti (F/23)
Joann Dwyer Enemy 0 1 4 5 Humaniti (F/84)
Garland Crawford Rival 0 3 2 5 Humaniti (M/62)
Relationship becomes more moderate. Enemy becomes a rival.
Mabelle West Ally 2 1 0 1 Humaniti (F/54)
An incident occured.
Alexander Coulston Contact 0 0 0 2 Ne Kraeda ren Kelva (M/20)
Cordie Norman Ally 4 0 0 0 Humaniti (F/61)
Cordie Norman’s relationships have begun to affect the character.
Gail Oliver Contact 3 0 4 0 Dynchia (M/78)
 
Term Age History
1 18 Failed to qualify for Army Support (Army).
1 18 Became a Drifter (Wanderer).
1 22 Attacked by enemies that Juan Payne easily defeat.
1 22 Gain Enemy if Juan Payne don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Juan Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Failed to qualify for Engineer/Gunner (Navy).
3 23 Submitted to the draft.
3 23 Became a Scout (Courier).
3 24 When dealing with an alien race, Juan Payne botch an opportunity to gather extra intelligence about them.
3 24 Severely injured. Owe 7,500 for medical bills.
4 27 Continued as Scout (Courier).
4 31 Juan Payne's ship is damaged, and Juan Payne have to hitch-hike Juan Payne's way back across the stars to the nearest scout base.
4 31 Gain 1 Contacts. Gain 3 Enemies.
5 31 Failed to qualify for Colonist (Citizen).
5 31 Returned to Drifter (Wanderer).
5 33 Injured. Fully recovered. Owe 2,500 for medical bills.
6 33 Failed to qualify for Merchant Academy.
6 33 Continued as Drifter (Wanderer).
6 37 Promoted to Drifter (Wanderer) rank 2.
7 37 Continued as Drifter (Wanderer).
7 40 Attacked by enemies that Juan Payne easily defeat.
7 40 Gain Enemy if Juan Payne don't already have one.
7 41 Promoted to Drifter (Wanderer) rank 3.
8 41 Continued as Drifter (Wanderer).
8 44 Betrayed by a friend. One of Juan Payne's Contacts or Allies betrays Juan Payne, ending Juan Payne's career. That Contact or Ally becomes a Rival or Enemy.
9 44 Became a Scholar (Physician).
9 46 Work for an eccentric but brilliant mentor, who becomes an Ally.
9 48 Promoted to Scholar (Physician) rank 1.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Voluntarily left Physician
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 A notable academic consults with Juan Payne about a publication or documentary he is working on. Gain a Contact in academia.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 53 Juan Payne is chosen to represent Juan Payne's faith in a vid show or other highly public forum.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 57 Juan Payne accepted an offer of inducements to betray Juan Payne's faith. Gain 660,000 in cash.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Retired.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 68 Gained a contact.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 76 Nearly killed. Owe 25,000 for medical bills.
17 76 Aging Crisis. Owe 10,000 for medical bills.
17 78 Birth or Death involving a family member or close friend.
18 80 Aging Crisis. Owe 50,000 for medical bills.
18 81 A new romantic starts. Gain an Ally.
19 84 Aging Crisis. Owe 60,000 for medical bills.
19 85 Scarred. Fully recovered. Owe 10,000 for medical bills.
20 88 Aging Crisis. Owe 50,000 for medical bills.
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