Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Julian Mathew is rewarded for Julian Mathew's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Julian Mathew learn something Julian Mathew should not have – a corporate secret, a political scandal – which Julian Mathew can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Physician). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Explorer). |
5 |
37 |
Julian Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julian Mathew fail to help. Gain an Enemy. |
5 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
39 |
Julian Mathew discover a world, item or information of worth to the Imperium. |
6 |
41 |
Promoted to Scout (Explorer) rank 2. |
7 |
41 |
Continued as Scout (Explorer). |
7 |
43 |
Serve as the courier for an important message from the Imperium. |
7 |
45 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
8 |
45 |
Continued as Scout (Explorer). |
8 |
48 |
Julian Mathew's ship is damaged, and Julian Mathew have to hitch-hike Julian Mathew's way back across the stars to the nearest scout base. |
8 |
48 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
48 |
Failed to qualify for Artist (Entertainer). |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
51 |
Julian Mathew do not know what happened to Julian Mathew. There is a gap in Julian Mathew's memory. |
10 |
51 |
Became a Merchant (Free Trader). |
10 |
53 |
Make an unexpected connection outside Julian Mathew's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Free Trader). |
11 |
57 |
A series of bad deals and decisions force Julian Mathew into bankruptcy. Julian Mathew salvages what Julian Mathew can. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Julian Mathew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Julian Mathew come into conflict with a splinter group Julian Mathew's own religion which maintains Julian Mathew's version is the wrong one. Gain 3 Rivals. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Retired. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
89 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |