Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A good deal ensures Karl Moore is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Scout (Explorer). |
5 |
35 |
Perform an exemplary service for the scouts. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
36 |
Karl Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Karl Moore fail to help. Gain an Enemy. |
6 |
36 |
Karl Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Courier) with previous rank. |
7 |
40 |
Karl Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
40 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
A good deal ensures Karl Moore is living the high life for a few years. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Risk Karl Moore's fortune on a possibility lucrative deal and win. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Smuggle illegal items onto a planet. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Given advanced training in a specialist field |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
A series of bad deals and decisions force Karl Moore into bankruptcy. Karl Moore salvages what Karl Moore can. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Retired. |
14 |
66 |
Birth or Death involving a family member or close friend. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |