Retired 2nd Officer Karl Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 89 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 1 (-2)111721
Fortunate, Solution-oriented
 
Skills
Athletics 0
Broker 1
Diplomat 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 1
Engineer (Life Support) 2
Engineer (M-drive) 2
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Language (Galanglic (3rd Imperium)) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Melee (Fencing) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Hostile Environment/Low-G) 1
Recon 2
Steward 2
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 22
Army Cavalry Lance Corporal12
Scout Explorer Scout12
Scout Courier Scout11
Merchant Merchant Marine 2nd Officer46
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Theresia Nichols Ally 1 0 1 3 Ronnin (F/26)
Sydney Robson Enemy 6 2 1 1 Geonee (M/39)
Sydney Robson is missing under suspicious circumstances.
reconciliation.
Arrie Cooper Rival 1 1 3 2 Ronnin (F/39)
Arrie Cooper belongs to an uncommon alien species.
Hulda King Rival 1 1 4 2 Vlazhdumecta (F/15)
Lee Heard Contact 2 2 5 1 Kargol (F/18)
Very bad falling out.
Leta Snyder Contact 1 1 1 2 Murrissi (F/50)
Johnni Graham Ally 4 0 2 2 Geonee (M/26)
Octavia Olaughlin Ally 4 0 1 1 Ronnin (F/39)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 25 A good deal ensures Karl Moore is living the high life for a few years.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Voluntarily left Free Trader
3 26 Failed to qualify for Thief (Rogue).
3 26 Submitted to the draft.
3 26 Became a Army (Cavalry) with the new title Private.
3 30 A new romantic starts. Gain an Ally.
3 30 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
4 30 Continued as Army (Cavalry).
4 31 Scarred. Fully recovered. Owe 2,500 for medical bills.
5 31 Became a Scout (Explorer).
5 35 Perform an exemplary service for the scouts.
5 35 Forced to continue current assignment.
5 35 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 35 Continued as Scout (Explorer).
6 36 Karl Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Karl Moore fail to help. Gain an Enemy.
6 36 Karl Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 39 Attempted to change assignments.
7 39 Switched to Scout (Courier) with previous rank.
7 40 Karl Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 40 Switched to Merchant (Merchant Marine) with the new title Crewman.
8 41 A good deal ensures Karl Moore is living the high life for a few years.
9 44 Continued as Merchant (Merchant Marine).
9 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 48 Aging Crisis. Owe 30,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Merchant (Merchant Marine).
10 52 Risk Karl Moore's fortune on a possibility lucrative deal and win.
10 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Continued as Merchant (Merchant Marine).
11 55 Smuggle illegal items onto a planet.
11 56 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Continued as Merchant (Merchant Marine).
12 57 Given advanced training in a specialist field
12 60 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 63 A series of bad deals and decisions force Karl Moore into bankruptcy. Karl Moore salvages what Karl Moore can.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 63 Retired.
14 66 Birth or Death involving a family member or close friend.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 70 Gained a contact.
16 71 Aging Crisis. Owe 10,000 for medical bills.
16 75 Gained a contact.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 79 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 79 Aging Crisis. Owe 40,000 for medical bills.
18 82 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
19 83 Aging Crisis. Owe 40,000 for medical bills.
19 84 A new romantic starts. Gain an Ally.
20 87 Aging Crisis. Owe 10,000 for medical bills.
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