Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Lamar Treadway's fortune on a possibility lucrative deal and win. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Imperial trade restrictions force Lamar Treadway out of business. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
36 |
Serve as the courier for an important message from the Imperium. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
41 |
Lamar Treadway's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
41 |
Switched to Merchant (Broker). |
7 |
45 |
A good deal ensures Lamar Treadway is living the high life for a few years. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
48 |
Imperial trade restrictions force Lamar Treadway out of business. |
9 |
48 |
Switched to Scout (Explorer) with previous rank. |
9 |
49 |
Lamar Treadway's ship is damaged, and Lamar Treadway have to hitch-hike Lamar Treadway's way back across the stars to the nearest scout base. |
9 |
49 |
Gain 4 Contacts. Gain 3 Enemies. |
10 |
49 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Continued as Scout (Explorer). |
10 |
50 |
Good fortune |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Scout (Explorer). |
11 |
56 |
Lamar Treadway spend a great deal of time on the fringes of Charted Space. |
11 |
56 |
Lamar Treadway's ship is damaged, and Lamar Treadway have to hitch-hike Lamar Treadway's way back across the stars to the nearest scout base. |
11 |
56 |
Gain 2 Contacts. Gain 1 Enemies. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Voluntarily left Explorer |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Lamar Treadway come into conflict with a splinter group Lamar Treadway's own religion which maintains Lamar Treadway's version is the wrong one. Gain 1 Rivals. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired. |
14 |
66 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |