Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Entertainer (Performer). |
2 |
20 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
23 |
Promoted to Entertainer (Performer) rank 1. |
3 |
23 |
Voluntarily left Performer |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Drafted into Explorer |
4 |
27 |
Returned to Scout (Explorer). |
4 |
28 |
Psychologically damaged by Laura Carpenter's time in the scouts. |
5 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
30 |
Attempted a risky adventure and was wildly successful. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Voluntarily left Wanderer |
6 |
32 |
Became a Scholar (Physician). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
36 |
Continued as Scholar (Physician). |
7 |
37 |
A disaster leaves several injured, and others blame Laura Carpenter, forcing Laura Carpenter to leave Laura Carpenter's career. Gain a Rival. |
7 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Laura Carpenter is chosen to represent Laura Carpenter's faith in a vid show or other highly public forum. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
43 |
Laura Carpenter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
43 |
Returned to Drifter (Scavenger). |
10 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Drifter (Scavenger). |
11 |
50 |
Laura Carpenter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
50 |
Retired. |
12 |
51 |
Severely injured. Owe 5,000 for medical bills. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Moved to a new world. |
19 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
79 |
Good fortune. |
20 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |