Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Rogue (Thief). |
2 |
24 |
Backstab a fellow rogue for personal gain. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
26 |
Involved in the planning of an impressive heist. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Rogue (Thief) rank 3. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
36 |
Arrested and charged. |
5 |
36 |
Hired a lawyer to beat the charges. |
5 |
36 |
Promoted to Rogue (Thief) rank 4. |
6 |
36 |
Voluntarily left Thief |
6 |
36 |
Became a Citizen (Colonist). |
6 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Laura Cole's work ends up coming home with Laura Cole, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
42 |
Entered Merchant Academy with the Business curriculum. |
9 |
45 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Graduated with honors. |
10 |
46 |
Became a Merchant (Broker). |
10 |
46 |
Promoted to Merchant (Broker) rank 1. |
10 |
46 |
Promoted to Merchant (Broker) rank 2. |
10 |
48 |
Make an unexpected connection outside Laura Cole's normal circles. Gain a Contact. |
10 |
50 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
50 |
Continued as Merchant (Broker). |
11 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
54 |
Promoted to Merchant (Broker) rank 4. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Merchant (Broker). |
12 |
57 |
Make an unexpected connection outside Laura Cole's normal circles. Gain a Contact. |
12 |
58 |
Promoted to Merchant (Broker) rank 5. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Continued as Merchant (Broker). |
13 |
62 |
A good deal ensures Laura Cole is living the high life for a few years. |
13 |
62 |
Promoted to Merchant (Broker) rank 6. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Continued as Merchant (Broker). |
14 |
64 |
Risk Laura Cole's fortune on a possibility lucrative deal and win. |
14 |
66 |
Promoted to Merchant (Broker) rank 7. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Continued as Merchant (Broker). |
15 |
69 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
15 |
70 |
Forced to muster out. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
71 |
Laura Cole accepted an offer of inducements to betray Laura Cole's faith. Gain 1,170,000 in cash. |
16 |
74 |
Forced to muster out. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Retired. |
17 |
77 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |