Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Entertainer (Artist). |
2 |
27 |
A new romantic starts. Gain an Ally. |
2 |
30 |
Promoted to Entertainer (Artist) rank 1. |
3 |
30 |
Continued as Entertainer (Artist). |
3 |
34 |
Lennie Morris is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
34 |
Failed to qualify for Field Researcher (Scholar). |
4 |
34 |
Became a Drifter (Wanderer). |
4 |
36 |
Lennie Morris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
36 |
Became a Rogue (Enforcer). |
5 |
40 |
Lennie Morris spend months in the dangerous criminal underworld. |
5 |
40 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
40 |
Continued as Rogue (Enforcer). |
6 |
41 |
A crime lord considers Lennie Morris his protégé. |
6 |
44 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
44 |
Continued as Rogue (Enforcer). |
7 |
45 |
A job goes wrong, forcing Lennie Morris to flee off-planet. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
A notable academic consults with Lennie Morris about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Lennie Morris retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
53 |
Continued as Believer (Missionary/Humanitarian). |
10 |
54 |
Lennie Morris come into conflict with a splinter group Lennie Morris's own religion which maintains Lennie Morris's version is the wrong one. Gain 3 Rivals. |
11 |
54 |
Failed to qualify for Courier (Scout). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Became a Scout (Courier). |
11 |
57 |
When dealing with an alien race, Lennie Morris botch an opportunity to gather extra intelligence about them. |
11 |
57 |
Scarred. Owe 2,500 for medical bills. |
11 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
58 |
Attempted to change assignments. |
12 |
58 |
Switched to Scout (Surveyor) with previous rank. |
12 |
60 |
Lennie Morris's ship is damaged, and Lennie Morris have to hitch-hike Lennie Morris's way back across the stars to the nearest scout base. |
12 |
60 |
Gain 3 Contacts. Gain 3 Enemies. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
61 |
A notable academic consults with Lennie Morris about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
65 |
Lennie Morris have been following false teachings! |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Retired. |
15 |
66 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |