Retired Project Worker Lonnie Duncan  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 89 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2)111171
Unmotivated, Supportive
 
Skills
Advocate 1
Athletics (Strength) 1
Broker 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Stealth 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman15
Drifter Wanderer 02
Drifter Scavenger 01
Believer Holy Warrior Hopeful02
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker13
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Barry Sim Enemy 0 2 0 1 Darrian, Imperium (M/49)
Elvin Pandy Enemy 0 3 1 1 Dynchia (M/48)
Harve Buckman Ally 4 0 2 2 Dolphin, Imperium (M/44)
Rosalia Oshea Rival 1 3 0 5 Happrhani (F/39)
Rosalia Oshea loses some of their power base.
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Good fortune
2 22 Continued as Merchant (Merchant Marine).
2 24 Given advanced training in a specialist field
3 26 Continued as Merchant (Merchant Marine).
3 29 A sudden war destroys Lonnie Duncan's trade routes and contacts, forcing Lonnie Duncan to flee that region of space.
3 29 Gain rebels as Enemy
4 29 Failed to qualify for Corporate (Citizen).
4 29 Became a Drifter (Wanderer).
4 30 Lonnie Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 30 Returned to Merchant (Merchant Marine).
5 32 Given advanced training in a specialist field
5 34 Forced to continue current assignment.
5 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 34 Continued as Merchant (Merchant Marine).
6 36 A sudden war destroys Lonnie Duncan's trade routes and contacts, forcing Lonnie Duncan to flee that region of space.
6 36 Gain rebels as Enemy
6 38 Forced to muster out.
7 38 Failed to qualify for Scientist (Scholar).
7 38 Switched to Drifter (Scavenger).
7 40 Betrayed by a friend. One of Lonnie Duncan's Contacts or Allies betrays Lonnie Duncan, ending Lonnie Duncan's career. That Contact or Ally becomes a Rival or Enemy.
8 40 Became a Believer (Holy Warrior) with the new title Hopeful.
8 44 Opponents of Lonnie Duncan's belief system ambush Lonnie Duncan.
8 44 Injured. Fully recovered. Owe 5,000 for medical bills.
9 44 Returned to Drifter (Wanderer).
9 48 Injured. Fully recovered. Owe 2,500 for medical bills.
10 48 Returned to Believer (Holy Warrior).
10 51 Lonnie Duncan have been following false teachings!
11 51 Switched to Drifter (Barbarian).
11 53 Lonnie Duncan do not know what happened to Lonnie Duncan. There is a gap in Lonnie Duncan's memory.
12 53 Aging Crisis. Owe 40,000 for medical bills.
12 53 Retired at age 53.
12 53 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 56 Someone more charismatic but less devout than Lonnie Duncan has become Lonnie Duncan's superior.
12 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 57 Continued as Believer (Missionary/Humanitarian).
13 59 Lonnie Duncan secretly provide religious rites for a dying leader or noble, although they do not share Lonnie Duncan's faith. Gain an Ally in the family and a Rival who disagrees with Lonnie Duncan's choice.
14 61 Aging Crisis. Owe 40,000 for medical bills.
14 61 Continued as Believer (Missionary/Humanitarian).
14 63 Someone more charismatic but less devout than Lonnie Duncan has become Lonnie Duncan's superior.
14 65 Forced to muster out.
15 65 Aging Crisis. Owe 10,000 for medical bills.
15 65 Retired.
15 66 Moved to a new world.
16 69 Aging Crisis. Owe 30,000 for medical bills.
16 72 A romantic relationship ends badly. Gain a Rival or Enemy.
17 73 Aging Crisis. Owe 10,000 for medical bills.
17 76 Betrayal. Convert an Ally into a Rival or Enemy.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 81 Amnesia.
19 81 Aging Crisis. Owe 10,000 for medical bills.
19 83 Good fortune.
20 85 Aging Crisis. Owe 30,000 for medical bills.
20 87 A romantic relationship ends badly. Gain a Rival or Enemy.
21 89 Aging Crisis. Owe 60,000 for medical bills.
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