Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A sudden war destroys Lonnie Duncan's trade routes and contacts, forcing Lonnie Duncan to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Lonnie Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Returned to Merchant (Merchant Marine). |
5 |
32 |
Given advanced training in a specialist field |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A sudden war destroys Lonnie Duncan's trade routes and contacts, forcing Lonnie Duncan to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Lonnie Duncan's Contacts or Allies betrays Lonnie Duncan, ending Lonnie Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Opponents of Lonnie Duncan's belief system ambush Lonnie Duncan. |
8 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
48 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
48 |
Returned to Believer (Holy Warrior). |
10 |
51 |
Lonnie Duncan have been following false teachings! |
11 |
51 |
Switched to Drifter (Barbarian). |
11 |
53 |
Lonnie Duncan do not know what happened to Lonnie Duncan. There is a gap in Lonnie Duncan's memory. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
56 |
Someone more charismatic but less devout than Lonnie Duncan has become Lonnie Duncan's superior. |
12 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Lonnie Duncan secretly provide religious rites for a dying leader or noble, although they do not share Lonnie Duncan's faith. Gain an Ally in the family and a Rival who disagrees with Lonnie Duncan's choice. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
63 |
Someone more charismatic but less devout than Lonnie Duncan has become Lonnie Duncan's superior. |
14 |
65 |
Forced to muster out. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Retired. |
15 |
66 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Amnesia. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
83 |
Good fortune. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |