Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Assigned to an assault on an enemy fortress. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
24 |
Became a Scholar (Scientist). |
3 |
28 |
Win a prestigious prize for Loy Enright's work. |
3 |
28 |
Promoted to Scholar (Scientist) rank 1. |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
30 |
Caught cheating in some fashion, advancing Loy Enright's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
30 |
Loy Enright's work is sabotaged by unknown parties. Loy Enright start again from scratch. |
4 |
30 |
Gain an Enemy |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
33 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Scholar (Scientist) rank 2. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
44 |
Win a prestigious prize for Loy Enright's work. |
8 |
44 |
Voluntarily left Scientist |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
48 |
Make an unexpected connection outside Loy Enright's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
52 |
Nearly killed. Owe 20,000 for medical bills. |
10 |
52 |
Became a Citizen (Colonist). |
10 |
54 |
A revolution, attack or other unusual event throws Loy Enright's life into chaos, forcing Loy Enright to leave the planet. |
11 |
54 |
Became a Drifter (Scavenger). |
11 |
57 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |