Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
28 |
Marshall Doyle is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
28 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
30 |
time as a ruler or playboy gives Marshall Doyle a wide range of experiences. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
5 |
35 |
Join a successful conspiracy of nobles. |
6 |
36 |
Continued as Noble (Diplomat). |
6 |
39 |
Marshall Doyle reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Marshall Doyle sponge off Marshall Doyle's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
40 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
40 |
Voluntarily left Diplomat |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
42 |
Marshall Doyle do not know what happened to Marshall Doyle. There is a gap in Marshall Doyle's memory. |
8 |
42 |
Entered Merchant Academy with the Business curriculum. |
8 |
46 |
Study Profession (Sports/Motorsports) as a hobby. |
8 |
46 |
Dropped out of the merchant academy. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Find an Alien Artifact. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
52 |
Marshall Doyle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |