Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Established a network of contacts. Gain 1 contacts. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Befriended by a senior agent. |
5 |
38 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Performer (Entertainer). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
44 |
Attacked by enemies that Mart Kennedy easily defeat. |
7 |
44 |
Gain Enemy if Mart Kennedy don't already have one. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Mart Kennedy do not know what happened to Mart Kennedy. There is a gap in Mart Kennedy's memory. |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
50 |
Mart Kennedy do not know what happened to Mart Kennedy. There is a gap in Mart Kennedy's memory. |
10 |
50 |
Became a Scout (Surveyor). |
10 |
53 |
Perform an exemplary service for the scouts. |
10 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Attempted to change assignments. |
11 |
54 |
Failed to qualify for Explorer (Scout). |
11 |
54 |
Continued as Scout (Surveyor). |
11 |
57 |
Psychologically damaged by Mart Kennedy's time in the scouts. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
58 |
Mart Kennedy is sent to a new community or parish to preach The Word among the poor. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
Mart Kennedy is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Moved to a new world. |
14 |
69 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
70 |
Mart Kennedy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Retired. |
16 |
77 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Birth or Death involving a family member or close friend. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
89 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |