Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Mat Reekey left the community. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Good fortune |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Infantry) with previous rank. |
3 |
27 |
Accused of a crime |
4 |
30 |
Became a Prisoner (Thug). |
4 |
33 |
Assigned to difficult or backbreaking labour. |
4 |
34 |
Promoted to Prisoner (Thug) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Mat Reekey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Psion (Adept). |
6 |
38 |
Refuse to misuse powers for personal gain. |
6 |
40 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
7 |
40 |
Voluntarily left Adept |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Attacked by enemies that Mat Reekey easily defeat. |
8 |
44 |
Gain Enemy if Mat Reekey don't already have one. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Mat Reekey's Contacts or Allies betrays Mat Reekey, ending Mat Reekey's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Embroiled in legal trouble. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Embroiled in legal trouble. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
A good deal ensures Mat Reekey is living the high life for a few years. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Nearly killed. Owe 7,500 for medical bills. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
Mat Reekey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Returned to Psion (Adept). |
15 |
70 |
Spent time mastering mind and body. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Continued as Psion (Adept). |
16 |
76 |
Gain a contact outside of normal circles. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Continued as Psion (Adept). |
17 |
79 |
Experimented on by a corporation, government, or other organisation |
17 |
81 |
Forced to continue current assignment. |
17 |
81 |
Promoted to Psion (Adept) rank 2 with the new title Initiate. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Continued as Psion (Adept). |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
Continued as Psion (Adept). |
19 |
89 |
Refuse to misuse powers for personal gain. |
19 |
89 |
Forced to muster out. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |