Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Imperial trade restrictions force Melville Grant out of business. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Gain a contact. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Voluntarily left Engineer/Gunner |
6 |
36 |
Became a Entertainer (Artist). |
6 |
40 |
Works is especially well received and popular, making Melville Grant a minor celebrity |
6 |
40 |
Promoted to Entertainer (Artist) rank 1. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
43 |
Gain a patron in the arts. Gain an Ally |
7 |
44 |
Promoted to Entertainer (Artist) rank 2. |
8 |
44 |
Continued as Entertainer (Artist). |
8 |
45 |
Works is especially well received and popular, making Melville Grant a minor celebrity |
8 |
48 |
Promoted to Entertainer (Artist) rank 3. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Entertainer (Artist). |
9 |
52 |
Melville Grant is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
56 |
Melville Grant faith enjoys an explosion of popularity largely thanks to Melville Grant's efforts. |
10 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Continued as Believer (Mainstream Believer). |
11 |
58 |
Melville Grant secretly provide religious rites for a dying leader or noble, although they do not share Melville Grant's faith. Gain an Ally in the family and a Rival who disagrees with Melville Grant's choice. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Voluntarily left Mainstream Believer |
12 |
60 |
Retired. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
88 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |