Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Scarred. Fully recovered. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures Melvin Hall is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Risk Melvin Hall's fortune on a possibility lucrative deal and win. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 7. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside Melvin Hall's normal circles. Gain a Contact. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Citizen (Corporate). |
10 |
57 |
Melvin Hall's business expands, Melvin Hall's corporation grows, or the colony thrives. |
10 |
58 |
Promoted to Citizen (Corporate) rank 1. |
11 |
58 |
Continued as Citizen (Corporate). |
11 |
60 |
Hard times caused by a lack of interstellar trade costs Melvin Hall Melvin Hall's job. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Melvin Hall retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Voluntarily left Missionary/Humanitarian |
13 |
64 |
Retired. |
13 |
67 |
Victim of a crime. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |