Retired Captain Melvin Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 89 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 4 (-1)111764
Communicative, Constant Cough
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Engineer (Power) 1
Gambler 2
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Leadership 1
Mechanic 2
Medic 0
Persuade 1
Pilot (Small Craft) 1
Science (Social Sciences/Philosophy) 1
Seafarer (Personal) 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Captain79
Citizen Corporate 12
Believer Missionary/Humanitarian Project Worker11
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Elna Carnall Enemy 0 2 1 3 Sydite (F/13)
Hannah Mathew Enemy 1 4 1 2 Sydite (F/32)
Relationship becomes more intense. Rival becomes an enemy.
Jimmie Bain Contact 2 0 2 3 Sydite (M/19)
Sammie Warren Ally 2 0 2 1 Azhanti (M/35)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 29 Given advanced training in a specialist field
4 30 Continued as Merchant (Merchant Marine).
4 31 Embroiled in legal trouble.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 Scarred. Fully recovered.
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 40 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 42 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
7 42 Continued as Merchant (Merchant Marine).
7 44 A good deal ensures Melvin Hall is living the high life for a few years.
7 46 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
8 46 Continued as Merchant (Merchant Marine).
8 49 Risk Melvin Hall's fortune on a possibility lucrative deal and win.
8 50 Promoted to Merchant (Merchant Marine) rank 7.
9 50 Continued as Merchant (Merchant Marine).
9 51 Make an unexpected connection outside Melvin Hall's normal circles. Gain a Contact.
9 54 Forced to muster out.
10 54 Became a Citizen (Corporate).
10 57 Melvin Hall's business expands, Melvin Hall's corporation grows, or the colony thrives.
10 58 Promoted to Citizen (Corporate) rank 1.
11 58 Continued as Citizen (Corporate).
11 60 Hard times caused by a lack of interstellar trade costs Melvin Hall Melvin Hall's job.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Retired at age 60.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 Melvin Hall retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 64 Voluntarily left Missionary/Humanitarian
13 64 Retired.
13 67 Victim of a crime.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 69 Betrayal. Convert an Ally into a Rival or Enemy.
15 72 Aging Crisis. Owe 10,000 for medical bills.
15 75 A romantic relationship ends badly. Gain a Rival or Enemy.
16 76 Aging Crisis. Owe 40,000 for medical bills.
16 80 A new romantic starts. Gain an Ally.
17 80 Aging Crisis. Owe 50,000 for medical bills.
17 83 Moved to a new world.
18 84 Aging Crisis. Owe 40,000 for medical bills.
18 85 Betrayal. Convert an Ally into a Rival or Enemy.
19 88 Aging Crisis. Owe 40,000 for medical bills.
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