Retired Agent Merritt Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 89 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 1 (-2)111371
Wicked, Exacting, Cultured
 
Skills
Art (Presentation) 0
Athletics 0
Carouse 0
Deception 1
Diplomat 0
Drive (Mole) 1
Electronics (Comms) 1
Flyer 0
Gun Combat (Slug) 1
Gunner (Screen) 1
Language (Vilani (1st Imperium)) 1
Persuade 0
Recon 1
Science (Social Sciences/Economics) 1
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Agent Intelligence Agent12
Believer Holy Warrior Hopeful01
Merchant Merchant Marine Crewman02
Retired 012
 
Name Type Affinity Enmity Power Influence Species
Bert Drogace Enemy 0 4 1 1 Darmine (M/35)
Garnett Shackley Enemy 0 2 1 2 Darmine (M/22)
Garnett Shackley is missing under suspicious circumstances.
Ignacio Rhodes Rival 2 1 0 1 Darmine (M/50)
Ignacio Rhodes fell on hard times.
Sybil Powall Rival 2 3 3 2 Darmine (F/32)
Frances Olson Rival 0 2 4 3 Darmine (F/21)
Arron Lord Enemy 0 4 4 4 Irhadre (M/16)
Arron Lord is found or reported dead.
Macie Lynch Ally 1 0 1 0 Answerin (F/36)
Marcia Mulvahil Ally 4 0 2 4 Vlazhdumecta (F/26)
Genevieve Galway Contact 2 1 4 1 Halka (F/75)
Genevieve Galway is actually an organisation such as a political movement or modest sized business.
Mabel Buchannan Contact 2 1 0 0 Lancian (F/75)
Shawn Bell Contact 3 0 4 0 Darmine (M/41)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Criticised a questionable political leader on Merritt Graham's homeworld, causing his downfall. Gain an Enemy
1 19 Public opinion turns on Merritt Graham.
1 22 Forced to muster out.
2 22 Became a Agent (Intelligence).
2 23 Given specialist training in vehicles.
2 26 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 26 Continued as Agent (Intelligence).
3 30 Refused a deal with criminal or other figure under investigation. Gain an Enemy
4 30 Became a Believer (Holy Warrior) with the new title Hopeful.
4 32 Merritt Graham come into conflict with a splinter group Merritt Graham's own religion which maintains Merritt Graham's version is the wrong one. Gain 1 Rivals.
5 32 Failed to qualify for Corporate (Citizen).
5 32 Submitted to the draft.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 39 A sudden war destroys Merritt Graham's trade routes and contacts, forcing Merritt Graham to flee that region of space.
6 39 Gain rebels as Enemy
7 39 Aging Crisis. Owe 10,000 for medical bills.
7 39 Retired at age 39.
7 39 Retired.
7 40 Accused of a crime.
8 43 Aging Crisis. Owe 10,000 for medical bills.
8 47 Betrayal. Convert an Ally into a Rival or Enemy.
9 49 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 51 Aging Crisis. Owe 60,000 for medical bills.
10 55 Good fortune.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 59 A romantic relationship ends badly. Gain a Rival or Enemy.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 61 A romantic relationship ends badly. Gain a Rival or Enemy.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 69 Moved to a new world.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 40,000 for medical bills.
16 78 Gained a contact.
17 79 Aging Crisis. Owe 60,000 for medical bills.
17 81 Gained a contact.
18 83 Aging Crisis. Owe 20,000 for medical bills.
18 85 Gained a contact.
19 87 Aging Crisis. Owe 10,000 for medical bills.
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