Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
30 |
A sudden war destroys Mervin Janson's trade routes and contacts, forcing Mervin Janson to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Failed to qualify for Physician (Scholar). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Flight) with the new title Crewman. |
5 |
32 |
Mervin Janson join a gambling circle on board. |
5 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Flight). |
6 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
38 |
Continued as Navy (Flight). |
7 |
39 |
Commanding officer takes an interest in Mervin Janson's career. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Physician (Scholar). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Find valuable salvage. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Mervin Janson's Contacts or Allies betrays Mervin Janson, ending Mervin Janson's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |