Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Gain Enemy if Minor Blakely don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
39 |
A mission goes wrong; Minor Blakely and several others are captured and mistreated by the enemy. Gain Minor Blakely's jailer as an Enemy. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Gain Enemy if Minor Blakely don't already have one. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Spend time with an alien race. Gain a contact. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Merchant (Free Trader). |
10 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |