Retired Project Worker Mortimer Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 89 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 1 (-2)111381
Wishy washy, Low social status, Always looks disheveled
 
Skills
Admin 1
Animals 0
Astrogation 0
Athletics 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Investigate 1
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 1
Melee (Grapple) 1
Recon 0
Science (Social Sciences/Archaeology) 1
Science (Physical Sciences/Chemistry) 1
Science (Space Sciences/Cosmology) 2
Science (Social Sciences/Sophontology) 1
Seafarer 0
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist 02
Scholar Field Researcher 11
Scholar Scientist 35
Drifter Scavenger 02
Believer Missionary/Humanitarian Project Worker11
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Malcolm Cheyne Enemy 0 6 2 2 Kargol (M/25)
Malcolm Cheyne is particularly unusual, such as an artificial intelligence or very alien being.
Herman Hawkins Ally 1 0 1 3 Luriani (M/30)
Maria Jimenez Rival 1 2 4 2 Tapazmal (F/68)
Fuks Zouongrro Ally 4 0 3 3 Vargr, Imperium (F/37)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 A revolution, attack or other unusual event throws Mortimer Carr's life into chaos, forcing Mortimer Carr to leave the planet.
2 22 Became a Scholar (Field Researcher).
2 23 Advanced training in a specialist field.
2 26 Promoted to Scholar (Field Researcher) rank 1.
3 26 Attempted to change assignments.
3 26 Switched to Scholar (Scientist) with previous rank.
3 28 Win a prestigious prize for Mortimer Carr's work.
3 30 Promoted to Scholar (Scientist) rank 2.
4 30 Continued as Scholar (Scientist).
4 32 Gained a contact.
4 34 Promoted to Scholar (Scientist) rank 3.
5 34 Continued as Scholar (Scientist).
5 35 Advanced training in a specialist field.
6 38 Continued as Scholar (Scientist).
6 41 Make a breakthrough in Mortimer Carr's field.
7 42 Continued as Scholar (Scientist).
7 45 Assigned to work on a secret project for a patron or organisation.
7 46 Forced to muster out.
8 46 Became a Drifter (Scavenger).
9 50 Continued as Drifter (Scavenger).
9 52 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 52 Returned to Citizen (Colonist).
10 54 Life ruined by a criminal gang. Gain the gang as an Enemy
11 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Mortimer Carr secretly provide religious rites for a dying leader or noble, although they do not share Mortimer Carr's faith. Gain an Ally in the family and a Rival who disagrees with Mortimer Carr's choice.
11 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Retired at age 58.
12 58 Voluntarily left Missionary/Humanitarian
12 58 Retired.
12 60 Good fortune.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 63 Good fortune.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 68 Good fortune.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 74 Good fortune.
16 74 Aging Crisis. Owe 50,000 for medical bills.
16 77 A romantic relationship ends badly. Gain a Rival or Enemy.
17 78 Aging Crisis. Owe 20,000 for medical bills.
17 80 A new romantic starts. Gain an Ally.
18 82 Aging Crisis. Owe 20,000 for medical bills.
18 84 Find an Alien Artifact.
19 86 Aging Crisis. Owe 30,000 for medical bills.
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