Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Myrtle Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Myrtle Pettitt's ship is damaged, and Myrtle Pettitt have to hitch-hike Myrtle Pettitt's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
29 |
Became a Drifter (Barbarian). |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
34 |
Attacked by enemies that Myrtle Pettitt easily defeat. |
5 |
34 |
Gain Enemy if Myrtle Pettitt don't already have one. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
45 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
49 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
9 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
52 |
Go undercover to investigate an enemy. |
9 |
52 |
Hard times caused by a lack of interstellar trade costs Myrtle Pettitt Myrtle Pettitt's job. |
9 |
53 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
53 |
Continued as Agent (Law Enforcement). |
10 |
57 |
An investigation takes on a dangerous turn. |
10 |
57 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
57 |
Continued as Agent (Law Enforcement). |
11 |
60 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
88 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |