Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Newell Henry's Contacts or Allies betrays Newell Henry, ending Newell Henry's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
33 |
Newell Henry is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Newell Henry's Contacts or Allies betrays Newell Henry, ending Newell Henry's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
40 |
Political manoeuvrings usurp Newell Henry's position. Gain a Rival. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Good fortune |
7 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
44 |
Continued as Believer (Holy Warrior). |
8 |
45 |
Opponents of Newell Henry's belief system ambush Newell Henry. |
8 |
45 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
9 |
45 |
Entered Merchant Academy with the Business curriculum. |
9 |
46 |
Made lifelong friends. Gain 3 Allies. |
9 |
46 |
Dropped out of the merchant academy. |
10 |
46 |
Continued as Believer (Holy Warrior). |
10 |
48 |
Gained a contact. |
10 |
50 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Believer (Holy Warrior). |
11 |
54 |
Newell Henry come into conflict with a splinter group Newell Henry's own religion which maintains Newell Henry's version is the wrong one. Gain 2 Rivals. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired. |
12 |
56 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |