Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Wild Talent (Psion). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
24 |
Gain Enemy if Odell Foster don't already have one. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
34 |
Rewarded for a successful mission. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
37 |
Voluntarily left Corporate Agent |
6 |
37 |
Became a Scout (Explorer). |
6 |
39 |
Good fortune |
7 |
41 |
Continued as Scout (Explorer). |
7 |
44 |
Psychologically damaged by Odell Foster's time in the scouts. |
8 |
44 |
Became a Citizen (Colonist). |
8 |
48 |
Political upheaval strikes Odell Foster's homeworld, and Odell Foster is caught up in the revolution. |
8 |
48 |
Promoted to Citizen (Colonist) rank 1. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
49 |
Advanced training in a specialist field. |
10 |
52 |
Continued as Citizen (Colonist). |
10 |
56 |
Nearly killed. Owe 17,500 for medical bills. |
11 |
56 |
Became a Merchant (Free Trader). |
11 |
59 |
A sudden war destroys Odell Foster's trade routes and contacts, forcing Odell Foster to flee that region of space. |
11 |
59 |
Gain rebels as Enemy |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
61 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Victim of a crime. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |