Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Omar Chambers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Omar Chambers fail to help. Gain an Enemy. |
1 |
19 |
Omar Chambers inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Omar Chambers spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Gain a contact in an alien race. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Omar Chambers have no idea what happened to Omar Chambers – they found Omar Chambers's ship drifting on the fringes of friendly space. |
4 |
30 |
Became a Scholar (Physician). |
4 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A good deal ensures Omar Chambers is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Given advanced training in a specialist field |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Embroiled in legal trouble. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Embroiled in legal trouble. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Failed to qualify for Artist (Entertainer). |
11 |
58 |
Became a Drifter (Scavenger). |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Drifter (Scavenger). |
12 |
64 |
Betrayed by a friend. One of Omar Chambers's Contacts or Allies betrays Omar Chambers, ending Omar Chambers's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Retired. |
13 |
65 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |