Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Orrin Ross is sent to a new community or parish to preach The Word among the poor. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Orrin Ross refused an offer of inducements to betray Orrin Ross's faith. Gain 6 enemies. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Orrin Ross come into conflict with a splinter group Orrin Ross's own religion which maintains Orrin Ross's version is the wrong one. Gain 2 Rivals. |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
50 |
Offered job by a patron. Now owe him a favor. |
10 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
51 |
Became a Agent (Intelligence). |
11 |
52 |
An investigation takes on a dangerous turn. |
11 |
52 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
11 |
55 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Agent (Intelligence). |
12 |
56 |
Go undercover to investigate an enemy. |
12 |
58 |
Arrested and charged. |
12 |
58 |
Hired a lawyer to beat the charges. |
12 |
59 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Agent (Intelligence). |
13 |
63 |
Befriended by a senior agent. |
13 |
63 |
Promoted to Agent (Intelligence) rank 3. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Continued as Agent (Intelligence). |
14 |
67 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
15 |
71 |
Orrin Ross aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Retired. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |