Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Pete Arnold went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Pete Arnold foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
During a battle, defeat or victory depends on Pete Arnold's actions. Pete Arnold actions lead to an honorabe discharge. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Pete Arnold retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
40 |
Voluntarily left Mainstream Believer |
7 |
40 |
Became a Scout (Surveyor). |
7 |
44 |
Pete Arnold's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pete Arnold fail to help. Gain an Enemy. |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
46 |
Pete Arnold's ship is damaged, and Pete Arnold have to hitch-hike Pete Arnold's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 3 Contacts. Gain 2 Enemies. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Given advanced training in a specialist field |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Voluntarily left Merchant Marine |
11 |
54 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Pete Arnold come into conflict with a splinter group Pete Arnold's own religion which maintains Pete Arnold's version is the wrong one. Gain 3 Rivals. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Accused of a crime. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
89 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |