Retired Sublieutenant Pete Arnold  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 89 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 1 (-2)111781
Indiscrete
 
Skills
Art (Presentation) 0
Astrogation 1
Deception 1
Drive 0
Electronics (Comms) 2
Flyer (Grav) 1
Gun Combat 0
Investigate 1
Language 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Profession (Colonist) 0
Recon 2
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent23
Navy Engineer/Gunner Sublieutenant2 / 02
Believer Mainstream Believer Lay Person01
Scout Surveyor 02
Merchant Merchant Marine Crewman02
Believer Holy Warrior Hopeful01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Irrggan Dhangsadhoeghnaeng Saeksnarsekhodz Rival 1 1 1 0 Vargr, Imperium (M/32)
Fanny Edward Enemy 0 3 0 2 Kedepu (F/67)
Marguerite Hall Enemy 0 2 3 0 Ayansh'i (F/49)
Duncan Xavier Contact 3 2 1 4 Tapazmal (M/31)
Caroline Fullmore Contact 0 2 0 0 Ayansh'i (F/26)
Chesley Robinson Contact 0 1 1 0 Cassilldan (M/53)
Sarah Andrews Enemy 0 4 3 0 Tezcat (F/33)
Sarah Andrews is in desperate trouble and could use the character’s help.
Susanna Spencer Enemy 0 2 2 0 Ayansh'i (F/30)
Estella Howlett Ally 4 0 1 5 Ayansh'i (F/19)
Birtha Henderson Rival 0 1 1 0 Ayansh'i (F/31)
Relationship soured.
Jackson Grant Rival 2 1 5 4 Geonee (M/24)
Jackson Grant is in desperate trouble and could use the character’s help.
Birtie Drogace Rival 2 1 0 5 Ayansh'i (F/62)
Birtie Drogace has life-changing event that creates new responsibilities.
Lora Hawkins Contact 2 1 0 1 Ayansh'i (F/65)
Winfred Gillis Ally 3 0 1 4 Ayansh'i (M/19)
Forgiveness.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 A romantic relationship ends badly. Gain a Rival or Enemy.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 26 Advanced training in a specialist field.
3 26 Continued as Agent (Corporate Agent).
3 28 Pete Arnold went above and beyond the call of duty.
3 30 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 30 Voluntarily left Corporate Agent
4 30 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 34 Pete Arnold foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
4 34 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
5 34 Continued as Navy (Engineer/Gunner).
5 36 During a battle, defeat or victory depends on Pete Arnold's actions. Pete Arnold actions lead to an honorabe discharge.
6 36 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 40 Pete Arnold retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 40 Voluntarily left Mainstream Believer
7 40 Became a Scout (Surveyor).
7 44 Pete Arnold's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pete Arnold fail to help. Gain an Enemy.
7 44 Scarred. Fully recovered. Owe 10,000 for medical bills.
8 44 Continued as Scout (Surveyor).
8 46 Pete Arnold's ship is damaged, and Pete Arnold have to hitch-hike Pete Arnold's way back across the stars to the nearest scout base.
8 46 Gain 3 Contacts. Gain 2 Enemies.
9 46 Became a Merchant (Merchant Marine) with the new title Crewman.
9 48 A new romantic starts. Gain an Ally.
10 50 Continued as Merchant (Merchant Marine).
10 51 Given advanced training in a specialist field
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired at age 54.
11 54 Voluntarily left Merchant Marine
11 54 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 57 Pete Arnold come into conflict with a splinter group Pete Arnold's own religion which maintains Pete Arnold's version is the wrong one. Gain 3 Rivals.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Retired.
12 60 Gained a contact.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 69 Birth or Death involving a family member or close friend.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 70 A new romantic starts. Gain an Ally.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 75 Accused of a crime.
17 77 Aging Crisis. Owe 20,000 for medical bills.
17 80 Moved to a new world.
18 81 Aging Crisis. Owe 30,000 for medical bills.
18 84 Good fortune.
19 85 Aging Crisis. Owe 60,000 for medical bills.
19 89 Moved to a new world.
20 89 Aging Crisis. Owe 50,000 for medical bills.
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