Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Randolph Hotty's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Someone more charismatic but less devout than Randolph Hotty has become Randolph Hotty's superior. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Gained a contact. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Randolph Hotty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
36 |
Voluntarily left Missionary/Humanitarian |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Survived a risky adventure but gained nothing. |
7 |
40 |
Voluntarily left Scavenger |
7 |
40 |
Became a Citizen (Worker). |
7 |
44 |
Randolph Hotty rise to a position of power in Randolph Hotty's colony or corporation. |
7 |
44 |
Promoted to Citizen (Worker) rank 1. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
45 |
Spent time maintaining and using heavy vehicles. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
52 |
Amnesia. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
56 |
Randolph Hotty gain experience in a technical field as a computer operator or surveyor. |
11 |
56 |
Continued as Citizen (Worker). |
11 |
57 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
12 |
57 |
Became a Agent (Intelligence). |
12 |
60 |
Randolph Hotty went above and beyond the call of duty. |
12 |
61 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Agent (Intelligence). |
13 |
65 |
Given specialist training in vehicles. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Retired. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |