Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Reid Carson's work ends up coming home with Reid Carson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Reid Carson secretly provide religious rites for a dying leader or noble, although they do not share Reid Carson's faith. Gain an Ally in the family and a Rival who disagrees with Reid Carson's choice. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Reid Carson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Reid Carson join a gambling circle on board. |
6 |
42 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
43 |
Reid Carson join a gambling circle on board. |
7 |
46 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
49 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
9 |
49 |
Became a Scout (Explorer). |
9 |
50 |
Reid Carson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
Birth or Death involving a family member or close friend. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Spend time with an alien race. Gain a contact. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Scarred. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |