Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Ross Cowen do not know what happened to Ross Cowen. There is a gap in Ross Cowen's memory. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Serve as the courier for an important message from the Imperium. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
29 |
Ross Cowen inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Make an unexpected connection outside Ross Cowen's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
A good deal ensures Ross Cowen is living the high life for a few years. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Ross Cowen is sent to a new community or parish to preach The Word among the poor. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Ross Cowen have been following false teachings! |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
56 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Encounter a Psionic institute. |
18 |
82 |
Tested for psionic powers |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Find an Alien Artifact. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |