Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
29 |
Attacked by enemies and injured. |
2 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
29 |
Gain Enemy if Royal Corbeld don't already have one. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
34 |
Gained a contact. |
4 |
35 |
Continued as Drifter (Barbarian). |
4 |
39 |
Nearly killed. Owe 12,500 for medical bills. |
5 |
39 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Failed to qualify for Colonist (Citizen). |
6 |
43 |
Submitted to the draft. |
6 |
43 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
46 |
Vessel participates in a diplomatic mission. |
6 |
46 |
Gain a contact. |
6 |
47 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
47 |
Voluntarily left Engineer/Gunner |
7 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
48 |
Royal Corbeld is sent to a new community or parish to preach The Word among the poor. |
8 |
51 |
Continued as Believer (Missionary/Humanitarian). |
8 |
53 |
Opponents of Royal Corbeld's belief system ambush Royal Corbeld. |
8 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
53 |
Switched to Drifter (Wanderer). |
9 |
55 |
Suffer from a life-threatening illness. |
10 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
55 |
Retired at age 55. |
10 |
55 |
Returned to Believer (Missionary/Humanitarian). |
10 |
57 |
Royal Corbeld is caught in the periphery of a scandal. |
10 |
57 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
11 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
Voluntarily left Missionary/Humanitarian |
11 |
59 |
Retired. |
11 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
70 |
Moved to a new world. |
14 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
75 |
Moved to a new world. |
15 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
A new romantic starts. Gain an Ally. |
16 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |