Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Rube Wood is blamed for an accident that causes the death of several crew members. Rube Wood's guilt drives Rube Wood to excel. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
32 |
Vessel participates in a diplomatic mission. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
38 |
Display heroism in battle, saving the whole ship. |
6 |
38 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
38 |
Continued as Navy (Line/Crew). |
7 |
42 |
Rube Wood foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
42 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
8 |
42 |
Continued as Navy (Line/Crew). |
8 |
44 |
Advanced training in a specialist field. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Failed to qualify for Artist (Entertainer). |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
47 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
10 |
47 |
Failed to qualify for Broker (Merchant). |
10 |
47 |
Returned to Drifter (Wanderer). |
10 |
49 |
Betrayed by a friend. One of Rube Wood's Contacts or Allies betrays Rube Wood, ending Rube Wood's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
49 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
49 |
Returned to Drifter (Barbarian). |
11 |
53 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
57 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
87 |
Birth or Death involving a family member or close friend. |
21 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |