Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Sammie Caldwell join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
During a battle, defeat or victory depends on Sammie Caldwell's actions. Sammie Caldwell actions lead to an honorabe discharge. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Sammie Caldwell's Contacts or Allies betrays Sammie Caldwell, ending Sammie Caldwell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Voluntarily left Intelligence |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Sammie Caldwell is sent to a new community or parish to preach The Word among the poor. |
7 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Sammie Caldwell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Sammie Caldwell come into conflict with a splinter group Sammie Caldwell's own religion which maintains Sammie Caldwell's version is the wrong one. Gain 3 Rivals. |
10 |
50 |
Returned to Drifter (Barbarian). |
10 |
52 |
Attempted a risky adventure and was injured. |
10 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
54 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
56 |
Betrayed by a friend. One of Sammie Caldwell's Contacts or Allies betrays Sammie Caldwell, ending Sammie Caldwell's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Returned to Believer (Mainstream Believer). |
12 |
59 |
Sammie Caldwell faith is shaken. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Believer (Mainstream Believer). |
13 |
61 |
Sammie Caldwell refused an offer of inducements to betray Sammie Caldwell's faith. Gain 2 enemies. |
13 |
64 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Retired. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |