Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Given a special assignment or duty in Sean Strachan's unit. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Nearly killed. Fully recovered. |
3 |
30 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
30 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
33 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
When dealing with an alien race, Sean Strachan botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Psychologically damaged by Sean Strachan's time in the scouts. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
When dealing with an alien race, Sean Strachan botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Sean Strachan have no idea what happened to Sean Strachan – they found Sean Strachan's ship drifting on the fringes of friendly space. |
7 |
41 |
Continued as Scout (Courier). |
7 |
42 |
Sean Strachan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sean Strachan fail to help. Gain an Enemy. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Voluntarily left Courier |
8 |
45 |
Became a Merchant (Free Trader). |
8 |
49 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Sean Strachan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired. |
10 |
54 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Birth or Death involving a family member or close friend. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |