Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
19 |
Seymour Leaby make an alliance with a powerful and charismatic noble, who becomes an Ally. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
3 |
26 |
Continued as Noble (Diplomat). |
3 |
27 |
Become deeply involved in politics on Seymour Leaby's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
30 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Noble (Administrator) with the new title Manager and previous rank. |
4 |
33 |
Seymour Leaby reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Seymour Leaby sponge off Seymour Leaby's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
34 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
37 |
Seymour Leaby reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Seymour Leaby sponge off Seymour Leaby's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
5 |
38 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Noble (Diplomat). |
6 |
39 |
Seymour Leaby make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
7 |
42 |
Continued as Noble (Diplomat). |
7 |
43 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Became a Scout (Explorer). |
9 |
46 |
Seymour Leaby have no idea what happened to Seymour Leaby – they found Seymour Leaby's ship drifting on the fringes of friendly space. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Seymour Leaby faith enjoys an explosion of popularity largely thanks to Seymour Leaby's efforts. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
51 |
Seymour Leaby retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
12 |
54 |
Continued as Believer (Missionary/Humanitarian). |
12 |
55 |
Seymour Leaby is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Opponents of Seymour Leaby's belief system ambush Seymour Leaby. |
13 |
61 |
Severely injured. Owe 5,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Retired. |
14 |
63 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
Birth or Death involving a family member or close friend. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |