Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Amnesia. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Shelly Dunn's trade routes and contacts, forcing Shelly Dunn to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
35 |
An expedition or voyage goes wrong, leaving Shelly Dunn stranded in the wilderness. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Shelly Dunn faith is shaken. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Shelly Dunn is chosen to represent Shelly Dunn's faith in a vid show or other highly public forum. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Shelly Dunn's Contacts or Allies betrays Shelly Dunn, ending Shelly Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Returned to Believer (Mainstream Believer). |
9 |
47 |
Shelly Dunn secretly provide religious rites for a dying leader or noble, although they do not share Shelly Dunn's faith. Gain an Ally in the family and a Rival who disagrees with Shelly Dunn's choice. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Birth or Death involving a family member or close friend. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |