Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
4 |
32 |
Involved in the planning of an impressive heist. |
4 |
34 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
37 |
Involved in a gambling ring. |
5 |
38 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
40 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
42 |
Promoted to Rogue (Pirate) rank 5 with the new title Leader. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Rogue (Enforcer) with previous rank. |
7 |
46 |
Crime pays off. Gain victim as Enemy. |
7 |
46 |
Promoted to Rogue (Enforcer) rank 6. |
8 |
46 |
Continued as Rogue (Enforcer). |
8 |
47 |
Involved in a feud with a rival criminal organization. |
9 |
50 |
Voluntarily left Enforcer |
9 |
50 |
Became a Merchant (Free Trader). |
9 |
53 |
A series of bad deals and decisions force Sim Hunniford into bankruptcy. Sim Hunniford salvages what Sim Hunniford can. |
10 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Sim Hunniford accepted an offer of inducements to betray Sim Hunniford's faith. Gain 1,160,000 in cash. |
10 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
60 |
Moved to a new world. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Victim of a crime. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
88 |
A new romantic starts. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |