Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Thurman Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
During a battle, defeat or victory depends on Thurman Freeman's actions. The ship suffers severe damage and Thurman Freeman is blamed for the disaster. Thurman Freeman is court - martialled and discharged. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Thurman Freeman accepted an offer of inducements to betray Thurman Freeman's faith. Gain 130,000 in cash. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Thurman Freeman is sent to a new community or parish to preach The Word among the poor. |
7 |
36 |
Voluntarily left Missionary/Humanitarian |
7 |
36 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
40 |
Inherit a gift from a rich relative. |
7 |
40 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
40 |
Continued as Noble (Diplomat). |
8 |
41 |
Thurman Freeman reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Thurman Freeman sponge off Thurman Freeman's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
9 |
44 |
Continued as Noble (Diplomat). |
9 |
47 |
Become deeply involved in politics on Thurman Freeman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
48 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Noble (Diplomat). |
10 |
49 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Noble (Diplomat). |
11 |
53 |
Thurman Freeman manipulate and charm Thurman Freeman's way through high society. Gain a Rival and an Ally. |
11 |
56 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Noble (Diplomat). |
12 |
58 |
Become deeply involved in politics on Thurman Freeman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
60 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Attempted to change assignments. |
13 |
60 |
Failed to qualify for Administrator (Noble). |
13 |
60 |
Continued as Noble (Diplomat). |
13 |
62 |
Thurman Freeman reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Thurman Freeman sponge off Thurman Freeman's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
13 |
64 |
Promoted to Noble (Diplomat) rank 5 with the new title Minister. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Voluntarily left Diplomat |
14 |
64 |
Returned to Believer (Missionary/Humanitarian). |
14 |
68 |
Someone more charismatic but less devout than Thurman Freeman has become Thurman Freeman's superior. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Thurman Freeman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Retired. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |