Retired Rookie Walker Howlett  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 89 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 2 (-2)111232
Always looks malnourished
 
Skills
Admin 2
Athletics (Dexterity) 0
Broker 1
Carouse 1
Deception 1
Diplomat 0
Drive (Hovercraft) 0
Electronics 0
Gun Combat (Slug) 0
Investigate 0
Language 0
Mechanic 0
Medic 2
Melee (Blade) 0
Persuade 0
Profession (Worker/Armourer) 1
Recon 0
Science (Life Sciences/Biology) 1
Science (Robotic Sciences/Robotics) 1
Stealth 1
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Physician 23
Merchant Broker 14
Agent Law Enforcement Rookie01
Drifter Barbarian 01
Drifter Scavenger 02
Retired 07
 
EducationGraduated
School of Hard Knocks Graduated
 
Name Type Affinity Enmity Power Influence Species
Arianna Enright Contact 2 2 0 4 Humaniti (F/38)
Kaa-we-Kawab Contact 0 1 4 1 Bwap (F/37)
Jimmie McMillan Ally 1 0 2 0 Murrissi (M/21)
Jimmie McMillan gains in power.
 
Term Age History
1 18 Entered the school of hard knocks.
1 20 Spent the college years partying.
1 22 Graduated.
2 22 Became a Scholar (Physician).
2 22 Promoted to Scholar (Physician) rank 1.
2 23 Refuse to join a cheat in some fashion.
3 26 Continued as Scholar (Physician).
3 29 Entangled in a bureaucratic or legal morass that distracts Walker Howlett from Walker Howlett's work.
3 30 Promoted to Scholar (Physician) rank 2.
4 30 Continued as Scholar (Physician).
4 34 Walker Howlett's work is sabotaged by unknown parties. Walker Howlett may salvage what Walker Howlett can and give up.
5 34 Became a Merchant (Broker).
5 35 Make an unexpected connection outside Walker Howlett's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Broker) rank 1.
6 38 Continued as Merchant (Broker).
6 41 Embroiled in legal trouble.
7 42 Continued as Merchant (Broker).
8 46 Continued as Merchant (Broker).
8 47 Embroiled in legal trouble.
8 50 Forced to muster out.
9 50 Failed to qualify for Surveyor (Scout).
9 50 Submitted to the draft.
9 50 Became a Agent (Law Enforcement) with the new title Rookie.
9 53 Walker Howlett's work ends up coming home with Walker Howlett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10 53 Became a Drifter (Barbarian).
10 54 Walker Howlett do not know what happened to Walker Howlett. There is a gap in Walker Howlett's memory.
11 54 Failed to qualify for Free Trader (Merchant).
11 54 Switched to Drifter (Scavenger).
11 58 Gained a contact.
12 58 Continued as Drifter (Scavenger).
12 59 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Retired at age 59.
13 59 Retired.
13 61 Betrayal. Convert an Ally into a Rival or Enemy.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 64 Gained a contact.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 72 Betrayal. Convert an Ally into a Rival or Enemy.
17 75 Aging Crisis. Owe 10,000 for medical bills.
17 78 Betrayal. Convert an Ally into a Rival or Enemy.
18 79 Aging Crisis. Owe 20,000 for medical bills.
18 80 Moved to a new world.
19 83 Aging Crisis. Owe 60,000 for medical bills.
19 87 Good fortune.
20 87 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙