Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scholar (Physician). |
2 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
23 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Entangled in a bureaucratic or legal morass that distracts Walker Howlett from Walker Howlett's work. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Walker Howlett's work is sabotaged by unknown parties. Walker Howlett may salvage what Walker Howlett can and give up. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Walker Howlett's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Embroiled in legal trouble. |
7 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
Embroiled in legal trouble. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Surveyor (Scout). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
53 |
Walker Howlett's work ends up coming home with Walker Howlett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
53 |
Became a Drifter (Barbarian). |
10 |
54 |
Walker Howlett do not know what happened to Walker Howlett. There is a gap in Walker Howlett's memory. |
11 |
54 |
Failed to qualify for Free Trader (Merchant). |
11 |
54 |
Switched to Drifter (Scavenger). |
11 |
58 |
Gained a contact. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
59 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |